Post by thundershoon on Nov 17, 2006 7:56:10 GMT -5
You know, sometimes it’s hard to define what art is – but I’ve always had rather strong opinions about what it’s not. That is, if anyone can do it, it ain’t art. By that I mean, anyone can put animal corpses in glass water tanks, wrap islands and bridges in miles of fabric or place ordinary garbage on a stand and call it ‘art’ – but it’s not, really. (The last example really cracked me up. After the big soirée unveiling of the ‘trash on a stand’ masterpiece, the janitor that cleaned up afterward threw most of it away – so the "artist" had to return and re-create it).
Which brings me to Stephen Henrys’ work on the WhoGirl. I visit a lot of sites where the art is somewhat lame, to put it kindly. Even the extremely popular Earthsong saga is undergoing a redux, because the artist/author style had evolved so much over time that she felt compelled to upgrade her earlier work to the latest standard – as well as plug a few storyline plotholes. Stevens work stands by itself from day one; he really has done a great job from the conceptualization standpoint i.e. The WhoGirl look, the town structure (pipe running – love that. Must not have a very strict building code…..), the Company/Guardian conflict – a microcosm where both parties are more than willing to settle it between themselves – is the perfect stage for our kick ass heroine to operate. Also, the artist has a really great facility for illustrating action and movement – a frame I really like is the ‘hop’ move on page #91- but there are many other examples.
There are other points I could make on behalf of the artist/author, but you get the idea – I don’t want to make this an essay. Just trying to show my appreciation for all of his efforts.
Which brings me to Stephen Henrys’ work on the WhoGirl. I visit a lot of sites where the art is somewhat lame, to put it kindly. Even the extremely popular Earthsong saga is undergoing a redux, because the artist/author style had evolved so much over time that she felt compelled to upgrade her earlier work to the latest standard – as well as plug a few storyline plotholes. Stevens work stands by itself from day one; he really has done a great job from the conceptualization standpoint i.e. The WhoGirl look, the town structure (pipe running – love that. Must not have a very strict building code…..), the Company/Guardian conflict – a microcosm where both parties are more than willing to settle it between themselves – is the perfect stage for our kick ass heroine to operate. Also, the artist has a really great facility for illustrating action and movement – a frame I really like is the ‘hop’ move on page #91- but there are many other examples.
There are other points I could make on behalf of the artist/author, but you get the idea – I don’t want to make this an essay. Just trying to show my appreciation for all of his efforts.